TowerGameProto/project.godot

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2025-04-16 22:56:14 +01:00
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="TowerGameProto"
run/main_scene="uid://u5y7hylu4uva"
config/features=PackedStringArray("4.4")
config/icon="res://icon.svg"
[debug]
gdscript/warnings/untyped_declaration=1
gdscript/warnings/inferred_declaration=1
gdscript/warnings/unsafe_property_access=1
gdscript/warnings/unsafe_method_access=1
gdscript/warnings/unsafe_call_argument=1
[file_customization]
folder_colors={
"res://scripts/": "yellow"
}
[global_group]
Enemy=""
Buildings=""
Spawners=""
Citizens=""
[input]
camera_up={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
]
}
camera_down={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
]
}
camera_left={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
]
}
camera_right={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
]
}
[layer_names]
2d_physics/layer_1="Terrain"
2d_physics/layer_2="Enemies"
2d_physics/layer_3="Buildings"
2d_physics/layer_4="Projectiles"
2d_physics/layer_5="Citizens"
2d_physics/layer_32="Input"
[physics]
2d/default_gravity=0.0
[rendering]
textures/canvas_textures/default_texture_filter=0
textures/default_filters/use_nearest_mipmap_filter=true