79 lines
2.4 KiB
Plaintext
79 lines
2.4 KiB
Plaintext
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="TowerGameProto"
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run/main_scene="uid://u5y7hylu4uva"
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config/features=PackedStringArray("4.4")
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config/icon="res://icon.svg"
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[debug]
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gdscript/warnings/untyped_declaration=1
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gdscript/warnings/inferred_declaration=1
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gdscript/warnings/unsafe_property_access=1
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gdscript/warnings/unsafe_method_access=1
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gdscript/warnings/unsafe_call_argument=1
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[file_customization]
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folder_colors={
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"res://scripts/": "yellow"
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}
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[global_group]
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Enemy=""
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Buildings=""
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Spawners=""
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Citizens=""
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[input]
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camera_up={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
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]
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}
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camera_down={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
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]
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}
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camera_left={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
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]
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}
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camera_right={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
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]
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}
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[layer_names]
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2d_physics/layer_1="Terrain"
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2d_physics/layer_2="Enemies"
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2d_physics/layer_3="Buildings"
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2d_physics/layer_4="Projectiles"
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2d_physics/layer_5="Citizens"
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2d_physics/layer_32="Input"
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[physics]
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2d/default_gravity=0.0
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[rendering]
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textures/canvas_textures/default_texture_filter=0
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textures/default_filters/use_nearest_mipmap_filter=true
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